Answer by jedicurt for How to encourage rolling two dice in Machi Koro?
To counter-act this exact issue... my game group decided to limit cards. we now have it to where there is only the number of cards equal to the number of players. (we often play somewhere between 3-6...
View ArticleAnswer by jamesdlin for How to encourage rolling two dice in Machi Koro?
Perhaps it's simplest to approach this like an economist: if there isn't a sufficient natural incentive to roll two dice, create an artificial one: just pay people to roll two dice. For example, if a...
View ArticleAnswer by jamesdlin for How to encourage rolling two dice in Machi Koro?
I haven't tried this yet either, but another idea I've had is that once someone builds the Train Station, everyone must thereafter roll two dice.One potential problem is that players who are unprepared...
View ArticleAnswer by jamesdlin for How to encourage rolling two dice in Machi Koro?
Here's an idea I've considered (but haven't yet play-tested):When invoking the Train Station power, instead of actually rolling two dice, roll one die and have the option to add 6 to your roll.This...
View ArticleAnswer by Ben for How to encourage rolling two dice in Machi Koro?
In 2 -3 player games I found it best to remove a couple of each of the lower value cards making them run out quicker and thus having to buy 7-12 value cards sooner.
View ArticleAnswer by user15049 for How to encourage rolling two dice in Machi Koro?
An older thread, so I hope somebody is still reading! I've wondered exactly the same thing. Again, we haven't played it a huge amount, and in fact only once using the harbour expansion (using the 5-5-2...
View ArticleAnswer by Marc_Alx for How to encourage rolling two dice in Machi Koro?
The probleme you mention in your question is that all the player use a fast strategy to win the game :Buy as many Convenience Stores as you can.Occasionally buy some Cafes and Bakeries, but...
View ArticleAnswer by ackmondual for How to encourage rolling two dice in Machi Koro?
1) If all but you gets cards that provide $ from 1 or 2 valued rolls, then it kind of does devolve into that. Early on, get a few of those cards, but then shoot for 2 dice, and some cards that trigger...
View ArticleAnswer by Josh C. for How to encourage rolling two dice in Machi Koro?
A short disclaimer: I really am not an experienced gamer and have only just begun my collection of modern table top games. Also, while I do own this game, I have only played it a handful of times....
View ArticleAnswer by Joey for How to encourage rolling two dice in Machi Koro?
If your suggestion is that your game group may have stumbled upon an optimal play, my general feeling is that Amusement Park is far overpriced for its value, granting another turn every 1 in 6 times...
View ArticleHow to encourage rolling two dice in Machi Koro?
I've played Machi Koro a number of times, most often with in a group of 3 players, sometimes 4. So far the prevailing strategy usually ends up being to roll only one die and to:Buy as many Convenience...
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